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Warhammer 40k Kill Team (THQ)

Released July 2011 .
My duties on this project included -

Creating Environment Art from provided concept images.
Prototyping and implementing Lighting System using Mental Ray.
Creating Havok animations.
Creating Havok destroyable objects.
Creating Particle systems.
Gameplay scripting.
Creating Benchmark assets/lighting for outsourcing companies.
Integrating outsourcing assets into game.

Weirdboy_Podium in game.

Weirdboy_Podium in game.

Weirdboy_Podium Concept provided by concept artist.

Weirdboy_Podium Concept provided by concept artist.

Weirdboy_Podium

Weirdboy_Podium

Weirdboy_Podium Wireframe

Weirdboy_Podium Wireframe

Tileable Ork corridor- in game screenshot

Tileable Ork corridor- in game screenshot

Tileable Ork corridor - 3ds max screenshot

Tileable Ork corridor - 3ds max screenshot

Walkway I created to help define the visual style for part of the game.

Walkway I created to help define the visual style for part of the game.

Walkway I created to help define the visual style for part of the game. Wireframe

Walkway I created to help define the visual style for part of the game. Wireframe

Warhammer 40,000: Kill Team Announcement Trailer